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The Script

Posted on January 1st, 2010 by duuub

Phil Gordon
Team Full Tilt

In an effort to simplify my decisions, every single time it’s my turn to act, I try to run through the same script in my head:

Are my opponents playing conservatively? Aggressively? Tentatively?

What are some of the hands my opponents are likely to hold?

What do my opponents think I have?

Once I have the answer to the first question, and feel confident about my range of answers for the second and third questions, I move on to the most important question:

Should I bet or raise?

If I think I have the best hand, I nearly always answer "Yes" and I bet or raise.

If I think I can force weak opponents out of the pot with this bet or with future bets, I nearly

always answer "Yes" and I bet or raise.

If I don’t think betting or raising is the right decision, I move on to the last question:

Should I check (or fold)?

If I think I have the worst hand, I nearly always answer "Yes" and I check or fold. If I think my opponents are strong, I nearly always answer "Yes" and check or fold. After a careful analysis, if I’m not sure if I should raise and I’m not sure I should fold, I feel confident that calling a bet (or checking) is correct.

I find that even in straight-forward and obvious situations, by running through the script I often find opportunities that other players might miss. And by asking the "raise" question before the "fold" and "call" question, I ensure that I am playing aggressive, winning poker.

Try using this script next time you sit down at the table, and see if simplifying your inner dialog forces your opponents into making more complicated decisions.

Phil Gordon
Team Full Tilt

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Just A Few Things When Playing Razz

Posted on January 1st, 2010 by duuub

Jennifer Harman
Team Full Tilt

The rules:

For those of you who aren’t familiar with Razz, it is a game played like 7-card stud. The twist is that in Razz, the worst hand wins. Straights and flushes don’t count for anything, but pairs are bad. Aces are always low cards. A five-high (or wheel — remember that straights don’t count against you) is the worst — or I should say the best — possible hand for this game. A-2-3-4-5.

Starting hands:

When playing this game, it’s important that you start with 3 little cards. You shouldn’t play with any card bigger than an eight in your hand. But there are two exceptions to this rule.

1. You have a nine showing when the hand is dealt, everyone else’s up card is bigger than a nine, and you have two low cards in the hole. In this case, you have the best starting hand.

2. You are in steal position with a baby showing, and the remaining player (or even the remaining two players) has a big card showing. You can often raise in this spot to steal the antes regardless of what your hole cards are. If someone calls, you hope that their next card (fourth street) is a big card and yours is a baby. If your opponent catches a baby and you catch big, you should let it go. There’s no point in continuing with the bluff.

Tracking cards:

Are your cards dead? This is another important thing to know when playing Razz. What do I mean by ‘dead card’? A dead card is a card that is no longer in the deck. You know this because you have seen it in someone else’s hand. Keeping track of the dead cards allows you to know how many of the remaining cards can hurt you, and how many will improve your hand. For example: your first three cards are 2-5-8. There are seven other players in the game, and their upcards are: 2, 5, 8, 8, 2, 7, J. Remember that pairs are bad in Razz. Fortunately, many of the cards that will pair you are in other players’ hands, or ‘dead’. Now suppose your opponent is holding 7-3-A. He needs a lot of the cards that are on the board (dead) to make his hand. The cards you need to make your hand are still available. In this situation, you are a little more than a 56% favorite. By tracking cards, you can more accurately make decisions based on your real equity at any given time.

Jennifer Harman
Team Full Tilt

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A Way To Approximate The Odds

Posted on December 31st, 2009 by duuub

Team Full Tilt

It is very difficult to calculate the exact odds of hitting a drawing hand when you’re sitting at the poker table. Unless you’re a genius with a gift for mathematics like Chris Ferguson, you will not be able to do it. That leaves two options for the rest of us: The first option is to sit at home with a calculator, figure out the odds for every possible combination of draws, and then memorize them. That way, no matter what situation comes up, you always know the odds. But for those of us without a perfect memory, there’s an easier way. Here is a simple trick for estimating those odds.

The first thing you need to do is to figure out how many “outs” you have. An “out” is any card that gives you a made hand. To do this, simply count the number of cards available that give the hand you are drawing to. For example: suppose you hold Ac 8c and the flop comes Qh 9c 4c. You have a flush draw. There are thirteen clubs in the deck and you are looking at four of them — the two in your hand, and the two on the board. That leaves nine clubs left in the deck, and two chances to hit one.

The trick to figuring out the approximate percentage chance of hitting the flush is to multiply your outs times the number of chances to hit it. In this case that would be nine outs multiplied by two chances, or eighteen. Then take that number, multiply times two, and add a percentage sign. The approximate percentage of the time you will make the flush is 36%. (The exact percentage is 34.97%.) Now let’s say that on that same flop you hold the Jd Th. In this case you would have an open ended straight draw with eight outs to hit the straight (four kings and four eights). Eight outs with two cards to come gives you sixteen outs. Multiply times two and you will hit the straight approximately 32% (31.46% exactly) of the time.

One important thing to keep in mind is that the percentage stated is merely the percentage of the time that you will hit the hand you are drawing to, NOT the percentage of time that you will win the pot. You may hit your hand and still lose. In the first example, the Qc will pair the board and may give some article a full house. In the second example both the Kc and the 8c will put a possible flush on the board, giving you the straight, but not necessarily the winning hand. Still, knowing the approximate likelihood of making your hand is a good beginning step on the road to better poker.

Team Full Tilt

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Sit & Gos Made Easy

Posted on December 31st, 2009 by duuub

Howard Lederer
Team Full Tilt

The Sit & Go (SNG) is online poker’s great gift to the aspiring tournament player. Prior to the SNG, final table experience was hard to come by. You could enter a dozen multi-table tournaments and never find yourself at a final table. Or you could make one or two, only to get knocked out in 8th or 9th place. Adapting to an ever-diminishing number of players at a single table is a crucial skill in tournament poker, and it’s a hard experience to find offline without investing a lot of time and money. Online, this experience is a mouse-click away. The SNG’s advantages are many. For starters, it’s low-cost, or even free. It’s also fun, and convenient: You don’t need to schedule it — a SNG starts every time the table fills up — and it’s usually over in less than an hour. It’s the flight simulator of final table play, and mastering it should be considered mandatory homework for the serious student.

Now that you know why you should play, let’s look at how:

The most obvious difference between a SNG and a multi-table tournament is that when someone goes broke in a SNG, there isn’t someone waiting to fill their spot. Multi-table play consists mostly of full-table, ring game poker. But as players get eliminated from a SNG, the table gets shorter- and shorter-handed. This reduction in players basically serves to

artificially raise the antes. For instance, say you’re playing five-handed and the blinds are 100-200: You’re paying 300 in blinds for every five hands, or 60 per hand. As soon as someone gets knocked out, you’re four-handed. Now you’re paying 75 per hand — a 25% increase — despite the fact that the blinds have remained the same. Accordingly, you’re forced to gamble more, or risk getting blinded out.

Since the size of the blinds relative to your stack size should always play a major role in your hand selection, I recommend starting out with pretty conservative starting hand requirements. This serves two functions: First, the blinds dictate that you play fairly tight early; the blinds are small and you are nine-handed, so they don’t come around as often. Second, this helps you establish a tight image, which you hope will pay off later when the blinds are high and you might really need a timely ante steal.

But there’s another not-so-obvious reason to play tighter earlier and looser later: The payout structure rewards tight play. Most SNG’s pay 50% to first, 30% to second, and 20% to third. This payout structure dictates that you play for third. Why? Looking at the payout structure another way might help. Basically, the payout means that 60% gets awarded once you’re down to three players, 20% gets awarded when you get down to two players, and the final 20% gets awarded to the winner. If you can just get to third, you get at least one-third of 60% of the prize pool, or 20%. You’ve locked up a profit, and you have a chance to win up to 30% more. It’s only now that you’re in the top three that your strategy should take an abrupt turn. Now it pays to gamble for the win. Let’s look at the numbers again: 60% of the prize pool is off the table, and moving up one spot is worth only another 10%. But move up just one more spot and it’s worth a whopping 30% extra — that’s three times more for first than it is for second. And with the blinds going up, gambling for the win is even more clearly the correct play.

I see many players employ a nearly opposite strategy. They figure they have nothing to lose, so they go for the quick double-up early. They take chances too soon when, in their view, there’s “nothing on the line”. Then, once they’re in the money, they tighten up, thinking about that extra payout for moving up a spot. If you start to rethink your SNG approach and adopt a “slow early, fast late” strategy, you’ll see an almost immediate improvement in your results.

Best of luck and see you at the tables,

Howard Lederer
Team Full Tilt

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Rebuild in Progress!

Posted on December 31st, 2009 by admin

duuub suffered a major loss. Our database was destroyed by an administrator who made an honest mistake due to being too excited about winning a big pot on a major bluff. Unfortunately the folks at duuub made the mistake of not backing up the database and by the time we realized our mistake, our hosting service no longer had a backup either.

Over the next few weeks we will be rebuilding duuub.

In the mean time you can visit Full Tilt Poker and get lots of great poker advice. Sign up and play!

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